Karal Fiery Garda

Name: Karal Huoying "Fiery Garda" Player: Jaito
Type: Sidereal Caste: Chosen of Battles
Concept: Bitter Strategist Anima:
Motivation: To get away with vengeance upon Mars for his life and (yet unknown) destiny.

Attributes and Abilities

Strength OO(O) Charisma OO Perception OO
Dexterity OOOOO Manipulation OOO Intelligence OOOOO
Stamina OO Appearance OO Wits OOOO
Journeys Serenity Battles Secrets Endings Specialties
Resistance Craft (Fate) OO Archery OOOOO Investigation OO Awareness OOO Asshole (Presence) +2
Ride O Dodge OOO Athletics OO Larceny OOOOO Bureaucracy OOO Small Unit Tactics (War) +1
Sail Linguistics OOO Melee OO Lore OOOO Integrity OO Powerbows (Archery) +1
Survival O Performance O Presence OOO Occult OO Martial Arts OO
Thrown Socialize O War OOOOO Stealth O Medicine

Charms

Ability Name Cost Action Duration Description
Dodge Second Dodge Excellency 2m/s Reflexive Instant Learned his lesson…
Archery Second Archery Excellency 2m/s Reflexive Instant Buy successes for Archery.
Generalized Ammunition Technique 1m Supplemental Instant Turn simple objects into arrows.
Any Direction Arrow 1m Supplemental Instant Ignore up to 50% cover.
Every Direction Arrow 2m Supplemental instant Fire up to (Dex) arrows, adding raw damage.
Opportune Shot 2m/speed Supplemental Instant Reduce speed of Archery attack. Min 3.
War Second War Excellency 2m Reflexive Instant Buy successes for War.
Fateful War Excellency 1m+ Reflexive Instant Did I mention I know my shit?
Larceny Avoiding the Truth Technique 3m Supplemental Instant Convince someone your statement is false.
Thought-Swiping Distraction 5m1w Simple Instant Yank a thought right out of someone's head.
Sidereal Shell Games 1m+1w Simple One scene Steal the success from someone's destiny.
Awareness Prior Warning 6m Simple Five hours Gain a premonition of danger.

Virtues and Essence

Compassion OOO Conviction OOO Temperance O Valor OO
Essence 3 Personal Peripheral Willpower [ ] [ ] [ ] [ ] [ ]

Limit

[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]

Combat

Level Wounds Dodge DV 6 Parry DV
-0 [ ] Mental Dodge DV 5 4
-1 [ ] [ ] Soak (B) 11 Join Battle
-2 [ ] [ ] Soak (L) 9 7
-4 [ ] Soak (A) 8 Atk. Pool (Bow)
Incap [ ] Soak (Nat) 2/1 B/L 13

Advantages

Backgrounds

  • Artifact 4 - Prosthetics of Clockwork Elegance (10 points) - Bloody Hand (Forged from his previous incarnation's powerbow and the…unfortunate remains of a Bloody Hand who conspired to murder him early. Not that he knew.)
      • 2 hands up to the elbow (+1 Strength for hands)
      • Long Powerbow (Crimson Tears): Speed 6, Accuracy +2, Damage: +5, Rate 3, Range: 350, Attune: 6, Tags: 2, B, O2
      • +1 Perception, no low-light when "sighting" down the nocking finger
  • Artifact 2 - Starmetal lamellar under sorcerer's robes. (In case of idiots.)
  • Allies 3 - Karal Fire Orchid (There is a certain refreshing quality about martial pragmatism and a straightforward approach.)
  • Backing 3 - Bronze Faction (Idiots. Useful idiots.)
  • Salary 3 - Consultant to the Crimson Panoply On Tactical Affairs (Because they're all idiots, layabouts, or married to a personal vendetta.)

Experience

Equipment

Intimacies

  • Karal Fire Orchid +
  • Lookshy +
  • Bureau of Destiny +
  • Lookshyan Gens -
  • Individual Bureaus -
  • The Maidens -
  • Mars -
  • Less Intelligent People -
  • More Intelligent People -
  • Rivals -

Languages

  • Riverspeak
  • Old Realm
  • High Realm
  • Flametongue